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Posts Tagged ‘iZotope’

iZotope – Ozone v3.0

February 6th, 2010 mdx No comments

Ozone is a mastering system of 64-bit DSP algorithms, complemented with enhanced visual meter displays, and integrated in an interface that makes it easy to get good masters.

Features:

  • Multiband Dynamics: Up to four bands of multiband dynamics that carefully emulate the response of analog circuitry, providing natural-sounding compression, expansion, and limiting
  • Paragraphic EQ: Shape the tone with eight nodes of bell, highpass, lowpass, high-shelf or low-shelf filters overlaid on an ultra fast spectrum display.
  • Multiband Harmonic Exciter: Up to four bands of multiband excitation for adding warmth, sparkle or shine to your mixes.
  • Multiband Stereo Imaging: Up to four bands of multiband stereo widening for adding space to your mix without losing the bass.
  • Mastering Reverb: Dual mode reverb for adding ambience to your mix.
  • Loudness Maximizer: Push the level without overloading with analog modeled or digital transparent loudness maximizers.
  • Dither: Prepare audio for CD with word-length reduction and high order psychoacoustic shaped dither.
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iZotope – Spectron

February 4th, 2010 mdx No comments

Features include:
Morph module for vocoder-style spectral morphing with frequency-selective amount control
Spectral-based delay with independent delay and feedback control for each frequency band
Spectral-based stereo panning
Filter module for frequency-selective attenuation
Smear module including four independent delay lines with flanger-style LFO for smoothing the output of the Spectron Engine
Innovative interface allows for virtually unlimited sweeping and triggering options, includes advanced LFO settings with amplitude, frequency and pulse-width modulation.

iZotope – Trash

February 4th, 2010 mdx No comments

Trash is a 64-bit spice rack of distortion. For guitarists recording direct, Trash provides over 85 box, cabinet and speaker models — ranging from standard amp classics to stacks to experimental designs. Combined with 45 overdrive and distortion models — 12AX7 tubes, 6L6 tubes, transistors, fuzz, rectifiers, and more — you can make Trash sound as good, bad, real or unreal as you want.

Trash goes beyond a typical “guitar amp simulator” effect, though. With multiband distortion, sweeping filters and emulations of classic delays it can be effectively applied to bass, vocals, drums as well.

Key features:

  • 48 distortion types ranging from tube overdrive to the fuzz of germanium transistors. Chain pairs of distortions together for sonic destruction at 64-bit precision, or split the signal into multiple bands and apply distortion independently to individual frequencies.
  • Realistic modeling of 85 amp cabinets and speakers. Classics, combos, boutique models, stacks… a tone and character for any occasion.
  • 36 filters that can be LFO or envelope triggered through a unique graphical display. Synth filters, resonant filters, classic analog filters and more.
  • Multiband dynamics and gating to control the peaks and tame the noise.
  • Trash the echo with a selection of classic lo-fi delays. Tape delay with saturation and nonlinear tape machine artifacts, tape-tube delay with added tube saturation modeling, classic analog delay with analog degradation and Lo-fi digital delay with quantization noise and aliasing.
  • History and Undo features, dedicated preset manager with dozens of drum, guitar and bass presets, spectrum and level meters, and DirectX automation.

iZotope – iDrum

February 4th, 2010 mdx No comments

Features:

  • iDrum can have any number of channels.
  • Load any AIFF or WAV file smaller than 2MB.
  • Quickly scroll through the samples in a folder while iDrum plays them back.
  • Quickly jump to any sample in a folder.
  • Drag and drop samples into iDrum’s window to create new channels.
  • ‘Part Presets’ – save channel parts as .cpart files.
  • Full sync when running within Logic and Garageband.
  • Bounce to AIFF — you can save the current pattern as an AIFF… you also have the option to have iDrum bounce *each channel* to a separate AIFF in one go.
  • Save as MIDI — You can export part data as a single MIDI file for more advanced editing in Logic or GarageBand and disengage iDrum’s ‘slave to host’ option to use it as a sample playback instrument. (You can also optionally export in GB-friendly AppleLoops wrapped MIDI).
  • Sample-Accurate clock when bouncing as AIFF or running in Standalone.
  • iDrum files – iDrum saves its state in a file with the .idrum extension — it can optionally store all the samples that are part of the current kit for portability. In addition, it stores all the part and pattern data as well — making an idrum file a kind of insane loop file, with all the original one shots, plus pattern data.
  • Skins – iDrum is fully skinnable via .skin files.
  • Supachunky Swing.
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